Cat-aclysm
In a peaceful rhythmic city runned by music beats, lives a cat who FED UP with his owner constantly annoying him, decides to run away from home and start a revolution to take over the city. Vexa, desperate to hold Catuccino again, decides to follow him and get him back.
This is our Final Major Project CAT-ACLYSM, produced at Digipen Institute of Technology Bilbao.
We developed this Videogame in a span of 9 months from the grounds up, resulting in a 3D isometric action-adventure game that we are proud to announce, will soon be available in Steam.
In CAT-ACLYSM you take the role of Vexa, a daring young girl who is in a quest to free Sonata Town from the evil grasp of Catuccino and make him return home with her.
CHARACTERS
CAT-ACLYSM features two main characters (Vexa and Catuccino), the Robocats, also known as the minions of Catuccino and a wide variety of NPC's.
IN-GAME SCREENSHOTS
BACKGROUND CONCEPTS
GAMEPLAY VIDEO
TEAM MEMBERS
Programmers
David Miranda Pazos; Programming Producer
Alex Demirci Nijmeijer; Tools Programmer
Jaime Betolaza Sanchez; UI Programmer
Marta García de Luelmo; Gameplay programmer
Artists
Laura Romero Amonarriz; Art Producer
Anne García Canta; Background Artist
Naia Gabilondo Ibarrondo; Background Artist
Mikel Lopez Andueza; Gameplay Animator
IÑaki Ugarte Achotegui; Character artist
Oihane Díaz de Espada; Character Artist
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