Rookie Awards 2024 - Open for Entries!
Louise Andersson's Rookies 2023 Entry
Share  

Louise Andersson's Rookies 2023 Entry

by LouiseAndersson on 1 Jun 2023 for Rookie Awards 2023

This is my latest portfolio work, all created at The Game Assembly. This entry consists of various prop and environment works. I had so much fun creating all these pieces, please enjoy!

3 536 3
Round of applause for our sponsors

The carriage is mainly based on Hornska Vagnen (1760) and the other royal carriages located at Livrustkammaren in Stockholm. The carriage is modeled in Maya and with ZBrush for all the ornaments and other details. It got textured in Substance Painter and I used Photoshop for painting the artwork on the sides. Marvelous Designer was also used for simulating the fabric. Finally, the carriage was rendered in Unreal Engine 5. The cobblestone is from Quixel Megascans.

Here is the artwork that can be seen on the side of the carriage. The original artwork on the carriage was painted by Lorens Gottman (1708-79) and represents Minerva together with putti. This is my version, hand painted in Photoshop, with much inspiration from the original artwork.

I got the chance to visit Livrustkammaren in Stockholm and took some photos of the carriage for reference. Also found various archive photos with better lightning that was great for both the blockout phase and getting the right colors for texturing. 

I had so much fun creating this piece, since Back to the Future is one of my all time favorite movies. This is modeled after the modified Futaba that Doc Brown uses to control the DeLorean. The controller is modeled in Maya, textured in Substance Painter with all text and stamps created in Photoshop. The DeLorean is also made by me, taken from a previous school project. Completely rendered in Unreal Engine 5. Asphalt is from Quixel Megascans.

I wanted to create a classic detective's office, but with a little cryptid twist. The room consists of 60 individual props, all modeled in Maya and textured in Substance Painter. I had a lot of fun with this piece, from planning out and editing all the photos for the evidence board to hiding a bunch of easter eggs. The scene is rendered in Unreal Engine 5. 

Thank you for checking out my work!


Comments (3)