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Exciting Journey

Exciting Journey

Oscar Sanabria
by OSCARSANABRIA on 31 May 2023 for Rookie Awards 2023

It is with great enthusiasm that I present to you a selection of projects completed during my last two years at "butis the new school". Throughout this period, I have had the opportunity to explore the endless possibilities offered by the CGI world, and each work has been an exciting journey of learning and discovery.

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Each of these projects has been an opportunity to explore my creativity, expand my technical skills and immerse myself in a world full of possibilities. Looking ahead, I am excited to continue to grow and expand my horizons in this exciting field, where each project is a blank canvas waiting to be transformed by my imagination.

Forest, sweet home

This practice consisted of modeling an existing house and introducing it into an invented natural environment to practice with the vegetation elements. I wanted to create a dramatic atmosphere and look for a good framing to emphasize the wonderful architecture of the Retina house (design by Arnau Estudi dárquitectura). The use of volumetrics helped me to recreate it.

Software: 3ds Max, V-Ray, Itoo Forest Pack, Photoshop


This practice consisted of choosing a sensation (tactile, auditory, olfactory, gustatory) and representing it in an image that recalls that sensation. We could represent one or several senses with the aim of stimulating the multi-sensory imagination and train the sensitivity to the sensations that we can awaken in an image. Let's see if with this image I have succeeded and if you can guess the sensation or sensations I am trying to show.

Software: 3ds Max, V-Ray, Photoshop


Mi first cinematic created with Unreal Engine. Environment based on an abandoned psychiatric hospital. Every detail has been carefully designed to recreate the oppressive and mysterious atmosphere of this forgotten place.

Enter a disturbing visual journey that will immerse you in the mystery of a forgotten place and let yourself be surprised by the final outcome.

Software: 3ds Max, Substance Painter, Substance Designer, Unreal Engine, Premiere

Some Adobe Substance Designer screenshots:

Some Adobe Substance Painter sreenshots:

The idea of the following video is to recreate the experience of being inside the environment by recording handheld camera with a cell phone.



Personal project to develop some interior images looking for a very personal defined aesthetic and to stimulate my creativity in interior design.

Architecture & Interior Design by Oscar Sanabria

Software: 3ds Max, V-Ray, Photoshop

 Poem "Out of the world..." ("Fuera del mundo...")

This practice consisted of showing in an image the scene of a freely chosen poem. I used a poem by the Cuban writer José Martí, entitled "out of the world" where you can read in the book of the image (I leave you a translation of it)

Out of the world...

"Out of the world that battles and shines

Without remembering its unhappy captive,

To a slavish toil subject alive

That to early death leads me.

But there is by my table a window

Through which the light comes in; and I would not give

This corner of my window

For the greatest human splendor!"

I would highlight in the scene the creation of the materials and the use of light to reliably show the environment that tries to recreate the text, a place according to the time in which it was written, with a warm atmosphere but above all in a very humble environment that represents, despite the simplicity, that place so idyllic for the writer.

Software: 3ds Max, V-Ray, Photoshop

Pool House

This project was made to practice with the generation of materials and the use of lighting, both day and night within Unreal Engine.  I decided to create an environment where I could use very different materials and where I could also use and try some vegetation.

Software: 3ds Max, Photoshop, Unreal Engine

Lighting is baked lightmaps

"Wooden Nighthawks"

This practice consisted in reinterpreting a freely chosen painting in 3D. My choice was the famous painting "Nighthawks" by the American painter Edward Hopper. The project was a very interesting challenge, trying to recreate a work in a real three-dimensional environment but keeping the same nuances of the brushstroke in the materials, looking for the same light and recreate the shadows, but above all trying to find that the observer can penetrate the same scenario that Hopper glimpsed. I hope you like my reinterpretation and that you can transport yourself for a moment inside the painting.

Software: 3ds Max, V-Ray, Photoshop

Comparison of the real picture and my interpretation:

Passage of time

This practice consisted of creating an interior scene with two different images well differentiated by the passage of time in order to practice with the materials and their aging.

Some more projects that I have done in the last two years:

Winter Hole:


La Alhambra:


I would like to express my sincere thanks to all those who have taken the time to read and follow this publication to the end.

 I would also like to thank all the people who have contributed to my growth and development during these past two years. Your presence, attention and support have been invaluable, and I look forward to continuing to share my projects and learn from your perspectives and constructive feedback in the future.

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