Programming Projects
Results from the programming projects throughout this year.
Graphics Programming Software Raytracer
For my course graphics programming, we created a multithreaded software raytracer.
In addition to the default requirements, I added reflections to the scene with a bunch of optimizations to make it run somewhat smoothly.
The reflections worked by recasting the rays again from the point where the first one hits, and multiplied with a reflection value to make the reflections not 100% perfect.
Below is small snippet of the code from this renderer.
Programming - Sonic Clone
While this game was made last school year, while i was still a first year student. It was too late to be added for the rookies.
For the programming course we were tasked to recreate an existing 2d game, I chose to recreate sonic and below you can see the result.
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