LASSAGNE SANDRA : Rookies 2023
My name is Sandra,I'm a student at Brassart I'am passionate about the creation of environments and detailed props. I'm glad to present you a serie of environnements and props I've created during my studies.
Firstly I will share my personal projects created with my own constraints and then you will see some props I did for my graduation video game.
Personal Projects
The Medical Bay
Here is one of my last environment composition : A spaceship corridor. I took my inspiration from the saga Alien, Science fiction games such as Callisto protocol or Alien Isolation and more.
This is a game ready set, each part of the spaceship is procedural.
The modeling was made on 3ds max using low polys/high poly workflow, the texturing was realized on substance painter, and I did all the integration/ lighting and rendering in Unreal Engine v5.1.
BD-1
As a huge star wars fan I wanted to do a modeling of an element of this universe , after finishing the game Star wars jedi fallen order, I decided to do BD-1 Cal Kestis' sidekick. I really loved working on this project as a big science fiction addict.
Reborn
And finally I'm glad to present you different assets I've realized for my graduation project, a video game called Reborn created with my team.
The player embodies a voodoo doll stuck in a curiosity shop in the 20th century , he needs to escape at all cost.
As we are in a curiosity shop we wanted to create a huge diversity of objets from all around the world. We took the liberty to do a big amount of props to decorate and enrich the shop. A lot of research were necessary to fit to the temporality of our game and to respect the visual of each object.
Assets Modeling
Taxidermy :
My first animal models created on zbrush, they give a sort of creepy ambiance in our game which is really important for us.
Scientific devices and vases :
Curiosity shops are full of tiny objects so I decided to recreate old scientific devices and some vases.
Furnitures :
I decided to realize a japanese furniture to add some diversity.
Renders
Here are some renders in Unreal Engine to have an idea of the aspect of the assets in game.
Special Thanks
I want to adress a special thanks to the people who accompanied me during my studies.
The Reborn Team :
-Yalïl Khéfif Smith (Level Designer and 3D Environment Artist)
-Ameera Shashi (3D Environment Artist)
-Carla Pessegueiro (3D Environment Artist)
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