Rookies Awards 2023
My Rookies Awards 2023
Desolated Plague City
I worked on this project at Gnomon for a few terms and have a lot further to go with it. It was my first time using Gaea and one of my first large scale environments that I let get away from me. This was also my first time building all of my own materials in Substance Designer. I am currently working on a new version of this but for where I was as an artist when I made this I am really pleased with it and can't wait to publish the revised piece within the next few months.
I used Unreal, Substance Designer, Substance Painter, zBrush, Maya, SpeedTree and Gaea with a few megascans assets.
Dark Souls Inspired Lantern
This is from Props and Modeling at Gnomon with Tom May as my teacher. I really learned more in this class about using zBrush as a tool for texturing and fell in love with it. I used Maya, zBrush, Substance Painter and Marmoset Toolbag to do this piece.
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