SottoSole and The Green Axe
I am pleased to present to you the two projects I am most proud of this year. Both have helped me to take my skills as a 3D Environment Artist to the next level.
SottoSole
This is my latest project done in Unreal Engine 5 and my first ever stylized environment as a student of Video Game Art in Universal Arts School. The goal of this project was to put in practice all my knowledge as 3D environment artist, beginning from level design and 3D props creation from concept art or references, developing materials and foliage, but also using in-engine techniques such as shaders, particle effects and lighting; always considering performance to maintain FPS for a proper gaming experience.
This project was inspired by Overwatch artistic style but focused in small Italian villages, where colorful buildings and foliage such as flowers dominate the environment.
The most time consuming part of the project was to create the modular sets of buildings and props; the ones that, with the help of smart materials and vertex painting, allowed me to easily create hundreds of different buildings to fill up my scene.
Gameplay
I decided to record a quick video to demonstrate the playability of the level, where you can also see the implementation of character retarget.
Project Breakdown
Assets breakdown
References sheet
The Green Axe
The goal of this project was to improve my sculpting skills and to get a bit closer to a stylized props development workflow. The project was inspired by the amazing concept art by Jenny Brozek (https://www.artstation.com/artwork/lVaRxk).
Sculpting and retopology are the main tasks developed for this project, but to achieve a more interesting look of the assets I decided to create a shader inside of Unreal Engine to generate that magical stone look from the concept.
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