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The Lost City - VR Project
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The Lost City - VR Project

Our adventurer set out to find the Aztec homeland, Aztlan but ended up getting trapped instead in an ancient hellscape. Solve the puzzles of the Lost Gods to escape.

6 2022 1
Round of applause for our sponsors

Brief

This was a VR project for the Oculus Rift made in Unreal Engine.
It was created in 8 weeks in a group of 6 members at Escape Studios, mentored by Framestore.
Our task was to create an escape room inspired by the Crystal Maze show. We decided to create an environment influenced by Aztecs, Lovecraftian and Atlantis themes.


Main Roles

Gioia Varago - Lead artist, Lighting Artist
Fabrizio Bergamo - Technical Artist, Level Designer
Bjarke Frimand Frid - Environment Artist, Prop Artist
Abigail Bevilacqua - Environment Artist, Prop Artist
Cameron Tempest-Hay - Environment Artist, Prop Artist
Erin Harrison - Producer

Special Thanks to Mitch Searle for the trailer.

Trailer

Cinematic

Walkthrough

Screenshots

Anteroom

Main Chamber

Puzzle Rooms

Technical Art

Documentation

Art Bible

Moodboard

Calendar 

Puzzles

Blockout Progression

Trim Sheets and Materials

Concept Art

Lighting

Progression Shots


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