The Lost City - VR Project
Our adventurer set out to find the Aztec homeland, Aztlan but ended up getting trapped instead in an ancient hellscape. Solve the puzzles of the Lost Gods to escape.
Brief
This was a VR project for the Oculus Rift made in Unreal Engine.
It was created in 8 weeks in a group of 6 members at Escape Studios, mentored by Framestore.
Our task was to create an escape room inspired by the Crystal Maze show. We decided to create an environment influenced by Aztecs, Lovecraftian and Atlantis themes.
Main Roles
Gioia Varago - Lead artist, Lighting Artist
Fabrizio Bergamo - Technical Artist, Level Designer
Bjarke Frimand Frid - Environment Artist, Prop Artist
Abigail Bevilacqua - Environment Artist, Prop Artist
Cameron Tempest-Hay - Environment Artist, Prop Artist
Erin Harrison - Producer
Special Thanks to Mitch Searle for the trailer.
Trailer
Cinematic
Walkthrough
Screenshots
Anteroom
Main Chamber
Puzzle Rooms
Technical Art
Art Bible
Moodboard
Calendar
Puzzles
Blockout Progression
Trim Sheets and Materials
Concept Art
Lighting
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