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Marcel VANDERWEYEN - 2022-2023 Protfolio
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Marcel VANDERWEYEN - 2022-2023 Protfolio

Marcel VANDERWEYEN
by marcelvanderweyen on 27 May 2023 for Rookie Awards 2023

Hi, I'm Marcel, I'm 23, and I'm studying 3D art at ESMA Lyon for 3 years. The following is a collection of the best 3D work from the past year.

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Hello, I am a French student that have been studying for 3 years in the art school ESMA. This is my first entry in the Rookies. Hope you will enjoy it.

IFA: Music shop

Those are the IFA (Final Image of the Year), which is a project that took 3 weeks of production to make, without taking into account all the blocking, conceptualization, color script, light script.


The aim of this project is to pay homage to the jazz culture. Today a lot of music are inspired by this culture, but unfortunately we tend to forget the initial composers, as the generations go on.

The objective was also to represent pure nostalgia, the good old memories. And I've really been inspired by my father, by the passion he feels towards this type of music. And through the process of making this project I started to be fascinated myself to the point of learning to play those musics.

As you can see, the sketches, the light scripts and the color scripts are all traditional. The drawings were drawn on top of a screen capture of my 3D Blockout, to get the exact perspective and the exact proportions.

For the references, I took a lot of images on the internet but I was able to take pictures of many of the assets I had to make. And the fact that I could see with my own eyes the objects and their textures, had helped me a lot during this massive project.

All objects had been modelled, textured, and shaded with the help of Maya, Mudbox and Renderman. And I was all responsible for this project, from the sketches to the final renders.

Insect Project

This is a 3D recreation of a female Umbonia crassicornis also known as Thornbug.

The reason why I chose this bug is most absurd, interesting, odd, alien like insect that I found on the Internet when I was browsing. And I really got inspired by the terrarium / laboratory vibe of some of the references I found. Like as if this creature doesn't belong here.

I quickly rigged the insect with parent constrains and IKhandles to enable me to pose it and animate it in the video above.

In this project, I first did a color script and luma script with Krita. And then with the help of my references, I sculpted the basic shapes in Blender before retopologizing the mesh on Maya.

After the retopology, I jump into Mudbox to sculpt the tiny holes and creases, the sculpt of Mudbox had been exported via a displacement map.

Thanks to Renderman's render engine, I was able to refine and play with the materials to make them as realistic and close to the references as possible.

I added a bit of grooming on the insect to replicate the microscopic follicles they have. And I tried to add also some follicles on the branch which the insect sits on.

I am responsible for all the works I published on this page. The only help I got was through reviews.


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