
TomToms Characters, Environments and Assets

Here I will showcase my creations from over the years that I'm most proud of. A very varied collection of themes and styles.
Characters
Karate Carrot
This is a stylized character modelled after a 2D concept by Daniel Dulitzkys' - Veggie Apocalyps
Grishnákh, the orc captain of Saruman
This is based on an orc from the Lord of the Rings movies. I textured the character in substance to get the right and realistic materials for the orc, his meaty and decayed face required special attention.
Environments
Grave of the eternal hero
This cave was made in the Unreal Engine using Quixel bridge. Inspired by dungeons found in fantasy games like 'The Elder Scrolls V : Skyrim'. It was a lot of fun to think about the story and lore in this area.
Bridge of Gaea
This scene takes place in the bridge of giant spaceship. It's constructed from mostly modular pieces and textures. The textures were made in Substance Painter.
Hard surface objects
ACOG riflescope
A '4x32 Acog Riflescope 20mm Dovetail Reflex Optics Scope Tactical Sight' Modelled in Maya, textured in Substance painter, rendered in Unreal Engine.
Mercenary Kriss Vector
A Kriss Vector gun with a bunch of addons. It includes the previously shown scope. It was modelled in Maya, textured in Substance painter and rendered in Unreal Engine.
Comments (1)