
My 2022/2023 3D Art Year
Hello everyone! This is my entry for "The Rookie Awards 2023". It is composed by personal projects and projects made during the master at "Animum Creativity Advanced School" I´m studying. Thank you, hope you like it! :D
XENOMORPH
After some models made and practising during the Master I´m studying in Animum, I saw a sculpt by the great Jared Chavez, that inspired me a lot to make a xenomorph-like creature such as "Prometheus" or "Alien" ones. This encouraged me to create this and practice my realistic sculpting and texturing.
Sculpted in Zbrush
Textured in Substance Painter
Rendered in Arnold, Maya
Some lighting tests
Some isolated maps
Topology
More renders
And to wrap up, a short video I made which shows some sculpting progress and more renders in different angles.
Watch it with sound for the best experience :D
HUMAN ANATOMY
This page sum up some of the anatomy projects I´ve done this year, including those done in the Master in Animum I´m studying, such as those I made on my own for practising more.
Ecorché
Base human anatomy + Topology
After this, I took the head from the base human I made, and re-sculpted it a bit more to give it a more realistic look. After that, I textured it.
Alternative lighting + Topology
Alternative lighting
Some isolated maps
UVs + Maps
Next, I´ll show some sculpts I made for practising human anatomy.
Renders as well as a process video.
Everything sculpted in Zbrush, textured in Substance Painter and rendered in Arnold, Maya
Some zbrush legs studies
And a torso speedsculpt
SMILE
This time I wanted to create something more stylized, and practice 3D sculpting out of a 2D concept. So I found a concept by the great Max Grecke which made me want to sculpt it!
Sculpted in Zbrush
Textured with polypaint in Zbrush
Rendered in Arnold, Maya
360 Video
My interpretation vs Original 2D concept by Max Grecke
Some AOVs
And last but not least, an image sequence with the process I followed
BEST INTENTIONS
This is a project I made during the 3D Advanced Production master at Animum, and it was a "collaboration" with another student, an animator called Francisco Freire.
In this project, I received an animated scene and my job was to remake it with any style I wanted. As the phrase the character is saying is part of the Pulp Fiction movie, I decided to reimagine the original room, in a style that fitted the animation.
This is the original scene I received:
And this is the final result:
Topology + Clay + Beauty
I made everything except for the character itself, made by Juan Solís, and the animation, by Francisco Freire.
I modelled and textured the whole room.
As well as the character clothes and pistol. I also textured and shaded everything in the scene.
I also illuminated the whole scene and composited it in Nuke
Character:
Beauty + Clay + Topology
Pistol - Star B Model
Beauty + Clay + Topology
Modelled in Maya - Textured in Substance Painter - Hair in Xgen - Rendered in Maya, Arnold - Composition in Nuke - Edition in DaVinci Resolve
Some compositing Process:
OTHER WORTH MENTIONING PROJETCS
Stylized Avatar Neytiri:
Ekko´s Hoverboard:
The Thinker:
Tyler, The Creator - Stylized
Majin Mew
So after this long presentation, I hope you liked my art and my best 2022-2023 projects.
There is just one thing left to say.
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