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Aderik Van Thorre - Generalist
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Aderik Van Thorre - Generalist

Aderik Van Thorre
by AderikVanThorre on 28 May 2023 for Rookie Awards 2023

Hello! This is my entry to the rookies this year. I have been able to work on some fun projects during my time at DAE. Some of my favorite works are visible here.

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Amørak

I am thrilled to share my contribution to the 3D animated teaser, Amørak, where I had the opportunity to work on the VFX. As part of the team, my main responsibilities included grooming the main character and creating various effects for the teaser. While the full teaser is available for viewing on The Rookies' website at https://www.therookies.co/entries/19934, I want to use this individual entry to focus on my specific contributions to the project.

Simulations

For this project, I created a smoke simulation for the moment when the monster bashes in the door, along with a drooling simulation to elevate its roar. This particular shot is my personal favorite because I loved seeing people's reactions when they first saw the monster in all its glory.

To ensure that the smoke effect didn't divert attention from the main focus, which is the monster, I had to iterate on it several times until it was perfect. Initially, I also included a destruction simulation for the door, but it made the shot too noisy. Therefore, I replaced it with a simpler animation to keep the focus on the monster.

Grooming Amørak

To create the grooming for the main character, I utilized xgen in Maya. Previously, I had been using Houdini, but we made the switch to solve some issues in the pipeline.

Despite encountering numerous bugs and crashes while working with xgen, I thoroughly enjoyed the process of creating and refining the hair to better align with the original concept while also adding a touch of realism.

Pokemon Magearna

The prompt for this project was to recreate an image or painting entirely in 3D, but with the main subject replaced by something from a movie.

To create this piece, I used Substance Painter to create the materials, while Maya was used for modelling, lighting, and rendering.

Bow of the Autumn Spirit

This was my first time sculpting in Zbrush, and although I faced many challenges learning how to use this new software, I found the experience to be incredibly enjoyable.

The concept for this project was created by Meave B.

Tooth Wu Rat man in 3D

This sculpt is based on the 2D concept by https://www.artstation.com/tooth. I was able to complete it in approximately one week, so I plan to come back to this work in the future.

Unreal Engine 5 Sewer

When Unreal Engine 5 beta got released, I was eager to test out its new features and capabilities. As a result, I created a sewer with hairy inhabitants. Additionally, I took this opportunity to experiment with basic grooming tools in Houdini.

Due to the engine being still in its beta stage during the creation of this project, I had to use simple static creatures instead of my original idea of animating rats. Despite this limitation, I thoroughly enjoyed working on this project and learning Unreal Engine 5.

The majority of assets utilized in this scene were sourced from Megascans and I also incorporated several 3D scans that I personally captured and included to populate the scene.

Scorpion Fall

After doing ball bounces and a walk cycle, I tried my hand at a nasty scorpion fall for my animation class. It was tricky to work with two rigs but it was a good learning experience.

The rigs I used in this animation are:
Bony rig made by Uğur Ulvi Yetiskin.
Skateboard rig made by Lauren.

Buster Keaton

Animating a scene from Buster Keaton was quite a challenge but a pleasure.

The rig I used in this animation are:
Bony rig made by Uğur Ulvi Yetiskin.

Thank you for taking a look at my work.


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