Mountain Temple Environment
A neoclassical fantasy temple for a Moon goddess on top of a mountain. I made this project to practice with UE5, trim textures, modular assets and sculpture.
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The evolution of the environment from blockout to the final render.
Assets and textures breakdown. All the elements are optimized for a game engine.
Trim textures are used in many of the architectural elements of the scene. The rest of the textures used in the architecture are packaged textures for various elements and tile textures.
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