Released project : March 2023 . I’m really proud to share you my biggest CG project since i was student at ESMA . It was a dream for me to create my own Dragon ! It was a beautiful project in which I could learn Substance Painter and Zbrush. I am very grateful for all the people who helped me for this project !
I love Dragon and my biggest dream since I was a 3d student is to make my own Dragon ! I love the mixing in the moonlight and the power of the fire.
I love this mood, inspired by Game of throne and my imagination !
(Render compositing - clay - texturing - wireframe)
I worked each part of the dragon independently, with its own shader. Horns, spikes, claws, wings and tongue, each was worked on different lookdev scenes.
It's the first time i used Zbrush in my life. It was a crazy challenge for me, learn a sculpting software with a huge project like the dragon. I had to be inspired by many tutorials and references.
The step of modeling and sculpting of the Dragon is the most important and difficult and long in creation process. I took a really pleasure to search how i can build my own Dragon.
The step of anatomy was really hard because dragons don’t exist, I had to draw inspiration from different animals for some part of body (chicken, horse, crocodile, snake, ...).
To sculpt, i worked with layer 3D to separate spikes, horns, claws and body.
Turn sculpt Zbrush
It was the first time I really use Substance Painter, it was again a crazy challenge, because I wanted to do the diffuse map and scales textures on this software. I wanted to use Substance Painter to get the most realistic result possible.
I sculpted the displace map on Zbrush and i exported a high poly version on low poly version in Substance Painter. I decided to work with 7 udims.
I’ve created my own alpha Brush to make dragon scales !
For the set, i used some stones from Megascans library by Quixel
Nuke scene with some nodes for post processing
To conclude, I really learned a lot about this project ! And I took pleasure in doing every step of the project : modeling, sculpting, texturing, lookdev and compositing