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Nith Realms
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Nith Realms

by Albertomjp on 23 May 2023 for Rookie Awards 2023

Nith Realms is a free-flow action-adventure game with varied realms to travel through. The player will have to defeat powerful bosses and take on dangerous environments in order to obtain the all-powerful elements to take back the Nith.

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NITH REALMS

Nith Realms is a final university project developed by 7 students for around a year and a half. The idea was to bring the visually attractive free-flow combat and introduce it into a medieval fantasy setting to create a fun and dynamic experience through a short but insightful narrative. 

Play it on steam: https://store.steampowered.com/app/2249950/Nith_Realms/

ABOUT THE GAME:

Andros lived a good life until tragedy struck his family. In consequence, he committed terrible acts of vengeance and lived out the rest of his days in misery. After death, he wakes up in the Nith with no recollection of his troubles and an opportunity to return to his life. He is given a mission to liberate the Nith from its terrible rulers and only then will he be able to return to his life.

Nith Realms is a third-person RPG action-adventure game with free-flow combat and elemental abilities. The player will have to defeat powerful bosses and take on dangerous environments in order to obtain the all-powerful elements to take back the Nith. The player will have to travel through the vast Realms and face all kinds of dangers in a quest to liberate the Nith and get back to reality.

Key Features

- Frenetic free-flow combat

- Unique boss fights

- Elemental Powers

- Multiple Realms

WALKTHROUGH

Take a look at the complete gameplay of the game from beginning to end which showcases progression, the threats present in each level, and frenetic combat.

REALMS DISPLAY

In our game, it is crucial that our levels feel unique and at the same time, respect their narrative importance. Therefore, The realms are heavily based upon the element that the player can obtain at that level.

GAMEPLAY BREAKDOWN


Due to our central pillar being our free-flow combat, we iterated multiple times in order to achieve our desired outcome. In this short clip, a small amount of this progress is shown

FROM CONCEPT TO GAME

In this short video, the process to create a 3d world from our 2D concept can be appreciated.

CREDITS

PROGRAMMING

- Manuel Ibáñez

- Tomás Rodrigo

- David Gómez

GAME DESIGN

- Jorge Alcañiz

- Diego Pérez

PRODUCTION

- Alberto Jiménez

ART

- Jon Mendiola

- Jorge García

- Alejandro Santos

- Guillermo Fernández


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