Castlevania Fan-Art
Here i present first my last project on Unreal 5. It was for a group school project where we have to do a short remake of castlevania : curse of darkness. I've add a book menu made for this same project and one of my environment made this year which was a mini viking boss Arena inspired by the god of war universe .
Castlevania Fan-Art :
Boss Arena
For our school project, we have do to a remake of some levels from Castlevania : Curse of darkness. I choose to do the final boss scene where the fight upon Dracula happen.
It was my first really big project on Unreal 5 and a great challenge to myself. I hand sculpted all of my trimsheet and a some my tileable textures with variation to give my environments more life optimisation, and the possibility to use a vertex painting.
This level is a side scroller.
Breakdown
This scene was for a group project, so i use some work my team mates did. In my scene, the gargoyl statue , the carpet texture and the brick texture on the roof were made by sireyx rubben. The candles and censers were made by Alexis William Pham and i did not sculpt the angel statue, i only did the texturing.
I use some decals for adding life to the textures i use, like dirt or some spot on the carpet.
The Book Menu
In the same project i have made this scene with the book menu. These illustration on the pages are from the original game Castlevania : Curse of darkness .
The page animation and the sound design was made by Jihanne Launey, who worked with me on this project.
Viking Boss Arena
This was for me the first project using a trimsheet. we have to make a god of war inspired mini battle zone with a corridor, using only one trimsheet and two tileable with a restricted amount of modular mesh.
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