Lighting & Look Development Portfolio
A compilation of CG work I have done during my Sophomore year at Ringling College of Art and Design which includes 3D modeling, rigging, set dressing, lighting, and compositing as well as animation. I am responsible for all aspects of this project.
The Bug Dilemma
March - May 2022
Software: Autodesk Maya, Arnold Renderer, Zbrush, Adobe Substance Painter, Adobe Photoshop, Nuke, Adobe Premiere Pro
Process: Inspired by the bug season in Florida, I created an animated short on a bug attacking an elf. Character modeled in Zbrush, retopologized in Autodesk Maya and textured in Adobe Substance Painter. The character was rigged with Advanced Skeleton 5 and the face was rigged with blend shapes. Environment textured in Adobe Photoshop.
The Aftermath of a Parade
November - December 2022
Software: Autodesk Maya, Arnold Renderer, Zbrush, Adobe Substance Painter, Adobe Photoshop, Nuke, Adobe Premiere Pro
Process: Missing her mother, Lizzie sets out to find her mother only to realize not everything is as it seems. Lizzie was modeled in Autodesk Maya, detailed and textured in Zbrush. She was rigged with Advanced Skeleton 5 and blend shapes. Environment utilized MASH to populate the scene with confetti. Atmosphere volume was used in the lighting to create depth.
The Living Room
May - June 2022
Software: Autodesk Maya, Arnold Renderer, Zbrush, Adobe Substance Painter, Adobe Photoshop, Nuke, Adobe Premiere Pro
Process: Based on my grandmother's house in Jakarta, the sunset lighting is used to create a sentimental and nostalgic feel to the room.
The Arcade Mansion
March - May 2022
Software: Autodesk Maya, Arnold Renderer, Zbrush, Adobe Substance Painter, Adobe Photoshop, Nuke, Adobe Premiere Pro
Process: The Arcade Mansion was created based on my newfound fascination for games and what it would be like to live in a game utopia.
Cityscape
December - January 2022
Software: Autodesk Maya, Arnold Renderer, Zbrush, Adobe Substance Painter, Adobe Photoshop, Nuke, Adobe Premiere Pro
Process: The skydome and key light were animated to emulate the change in time of day to experiment with different lighting. Matte painting was used in the background and composited in Nuke.
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