Rookie Awards 2024 - Open for Entries!
3D Environments, Characters & Assets
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3D Environments, Characters & Assets

Yanouk Verleysen
by YanoukVerleysen on 20 May 2023 for Rookie Awards 2023

Collection of my best digital artwork created during my time studying at Howest Digital Arts and Entertainment. As a digital artist, I love creating worlds and characters, that tell a story and can take place anywhere, in any period of time, to be only limited by your own imagination.

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Environments

A Fairytale in Ruin

Unreal Engine 5 environment piece, where the main focus was on composition, lighting and foliage. Most assets used, are from Quixel Bridge and Epic Games MarketPlace, except for the statue, which I sculpted in Zbrush and is based on a concept from Siana Park ("Under the Oak Tree").

Melodies and Memories - Vintage ArchViz

An interior scene, where I focused on creating realistic baked lighting with Unreal Engine 5 GPU Lightmass. Assets used, are from Quixel Bridge, Epic Games Marketplace and Sketchfab. The floor material I made myself in Substance Designer.

The Greek Astronomer

The environment of a Greek astronomer, who fell in love with the mysteries of the universe and is determined to discover all the secrets that lie in the sky, from his cosy Greek house.

Modelled in Autodesk Maya, textured in Photoshop and shots taken in Unreal Engine

Characters

The Silkworm Archive - Character Bust

This character is based on a beautiful concept from Taras Susak (“The Silkworm Archive”). 

Sculpted in Zbrush, textured in Substance Painter, topology done in Autodesk Maya. Rendered in Marmoset Toolbag and Post Production done in Photoshop. 

The Dragonfly Queen - Akitsu

For a stylized course, I designed a character, a prop and an environment, that had to be linked to one of the 7 virtues or sins. I created Akitsu, a dragonfly queen, that greedily defends her fountain of youth in a world inspired by Art Nouveau. It was an amazing experience to make my own character concept come alive in 3D, as it was also the first time that I rigged and animated a character fully by myself.

Sculpted in Zbrush, textured in Substance Painter, topology, rig and animation done in Autodesk Maya. Rendered in Unreal Engine 5 and Post Production done in Photoshop.

"Meelee Gurl" - Stylized Character

This character is based on a concept from Khoa Viet ("Meelee Gurl"). I had a really fun time working on this character and learned a lot about the whole character creation pipeline. 

Sculpted in Zbrush, textured in Substance Painter and topology done in Autodesk Maya. I also used a Mixamo rig to pose the character and animate it in Autodesk Maya. It was amazing to see the character come alive!

Assets

Hard Surface Assets

Hard surface assets following the PBR pipeline. Textured in Substance Painter, modelled in Autodesk Maya and Zbrush. Shots are made in Unreal Engine.

ONEIDA EAGLE PHOENIX Compound Bow - Agfamatic 126 Camera - Box Cutter

Fantasy Staircase - Procedural Asset

A procedural staircase tool for Unreal Engine, made in Houdini. The tool is fully procedurally modelled and unwrapped. It's based on a curve input, that you can control together with some other details and the UV layout. The textures used, are trim textures, made with Substance Designer and are also adjustable. As for the style, I went for fantasy, inspired by the Lord of the Rings Elven city, Rivendell.

The Magic Healer - Hero Props

The belongings of a friendly wizard, that helps out injured animals on his way to a great adventure. It's based on my own concept and with this project I learned to sculpt in Zbrush.

Sculpted in Zbrush, textured in Substance Painter, topology done in Autodesk Maya.

Thank you for taking the time to look at my entry!

Here is the link to my Artstation and LinkedIn.


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