Christoph Haider - Creature Projects
Welcome! My name is Christoph and I today I want to show you two projects I worked on in the last few month. So let's dive right in shall we?
Reggie - rigged sci-fi creature
The whole process was done by myself. I started with a sculpt in ZBrush. retopologized it and brought it back in ZBrush for additional details and displacement map baking. I then went on to model the armor in Maya after sketching it out in ZBrush.
I textured the whole project using SubstancePainter and created the rig using Maya with the advancedSkeleton5 plugin. I also created a control rig with additional Attributes.
Last but not least I rendered it using Arnold and did the post edits using Photoshop.
Disclaimer: The backwall used for the keyshot render were NOT done by myself, I used a cliff asset found on Quixel for it.
The model without the background and post editing.
Transitions between AO, textured and wireframe
Finally, the reference board I used for this project. The drawing in the middel was my main inspiration with additional ideas and references for different parts. I also tried to lock down a color scheme rather early in the whole project so there are also a few color palettes on there.
Red Wyvern - rigged fantasy creature
This is a red wyvern I created off of a concept provided by CGSpectrum. The whole creature has 44k Quads total and the Textures are taking up 4 UDIMs.
The whole process was done by myself. I started with a sculpt in ZBrush and blocked the scales out in Maya. After retopologizing and preparing everything I headed over to SubstancePainter to texture everything. I created the rig and the control rig both by hand. I also created a few addtional attributes for the wings, talons and mouth.
Last but not least I rendered it using Arnold and did the post edits using Photoshop.
Model without any post edits.
Above you can see a transition between AO, FullTex and Wireframe render of the Wyvern. I also added two screenshots schowing the control rig as well as the skeletal rig of the creature.
I really enjoyed this project and learned a lot while creating it. Especially rigging the wings was a challenge, but I managed to get some decent results using blendshapes and custom attributes.
And that's it! I do hope you enjoyed my work and the breakdown of my workflows. Thank you for checking out my submission, and I do hope you have a great day!
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