Character Art Showcase - Kristie Quah
Hey everyone! My entry includes a showcase of all of my works, both Lookdev and Game Art, done from mid 2022 til now (2023). I've developed a lot as an artist since embarking on this journey in 2021 and I'm grateful to all my friends and teachers who played a big role in my growth!
God of War fan art I did of Kratos, Mimir and the Leviathan Axe during my last 6 months at 3dsense Media School! Modelling, texturing, lighting and grooming were all done by me.
It was primarily sculpted in Zbrush, skin textures were done using Mari, texture for the rest of the items were done in Substance Painter and finally, grooming was done using Xgen. Lighting and rendering were done in Arnold.
Below are some shots of the Zbrush sculpts :)
Here are some of my works for my final year project at the University of Hertfordshire. The concept and design for the game-ready character, fox and sea drake were fully done by me, as well as the modelling, texturing, UV mapping and retopo.
Game-ready character: 86k tris
Hair: 63k tris
Below are some brush sculpts of the character.
Game-ready creature model, sculpted in Zbrush, UV and retopo in Maya, textured in Substance Painter. Rendered in Marmoset Toolbag. @VhloraMaker was a big help in bringing my concept to life, and I sculpted the dragon based on his grayscale concept art.
Tri count: 67k
Did some basic rigging in Maya to be able to have it posed as dead.
Lastly, the game-ready fox! Designed and modelled by me.
Tri count: 52k
Thank you for having a look at my work :)
Comments (1)