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Chengwei Wen- 3D Environment Art UE4
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Chengwei Wen- 3D Environment Art UE4

by ChengweiWen on 28 Apr 2023 for Rookie Awards 2023

I am not a professional player, but I like observing the game scenes. Observing beautiful game environments always relaxes me in my spare time. I am a Ringling College of Art and Design senior game art student. These are my recently finished works, showing my lighting, modeling, set dressing, and texturing ability.

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Glitch

In a utopian future, you play as an engineer monitoring a Spaceport under construction. Suddenly the robots are malfunctioning. Dodge all the bots and find out what's wrong...

Breakdown

I am responsible for all materials, texturing, set dressing, modeling, and lighting. All the material and textures were created with Photoshop, Substance Designer, and UE4 Material Editor. All the assets were created in Maya. All the materials and assets were 100% created by myself. A special thanks to Preston McClary and Brian Bellamy.

Abandoned House

The abandoned house is a personal project where I attempted to create a scene based on a reference image. The abandoned house was made primarily focused on lighting and set dressing. I am responsible for most materials, texturing, set dressing, modeling, and lighting. The materials and textures were created with Photoshop, Substance Designer, Substance Painter, and UE4 Material Editor. Assets were created with Maya, Marvelous Designer, and Zbrush. Some assets and materials are from Quixel Megascans. A special thanks to Brian Bellamy. Credit to 52um, who made the reference image. https://500px.com/p/52um?view=photos

Breakdown


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