Rookie Awards 2024 - Open for Entries!
My humble job as a 3D artist
Share  

My humble job as a 3D artist

by JonAvred on 29 May 2023 for Rookie Awards 2023

Alien space mercenary. I used for this project, Zbrush, Autodesk Maya, Arnold Render and Substance 3D Painter

0 291 0
Round of applause for our sponsors

I did this creature project in my 3d character modeling Master at Animum Creativity Advanced School. During the project I had the tutoring of Andres Lopez and David Vercher to whom I am enormously grateful. The concept art in which I was inspired for my project is from Jeremiah Lee, to whom I asked permission to carry it out and he was very kind to grant it to me.

Once discovered the great concept of Jeremiah Lee look for references to carry out the project

Next, I created a base mesh in Zbrush that I later exported to Autodesk Maya to correctly organize the different loops and again in Zbrush I began to model.

Once the high-end modeling was finished, I did the retopology of the model in Autodesk Maya, made the UVs and took it to Substance Painter to texture it.

Next, make the posed character in Zbrush and later the render in Arnold Render adding lights and cameras.

CARTOON PROJECT

As part of my apprenticeship at Animum, I did a cartoon project that I loved. This is the result.

This is the modeling I did in Zbrush

And later I textured it in Adobe Substance 3D

To make the pose of the character I applied a small rig

and this was the end result of the process

REALISTIC BUST PROJECT

This is my realistic bust project with special detail in the skin of the character

Next I will show you the character project for video games that I carried out. For this use the programs Maya, Zbrus, Adobe 3D Substance Painter and Marmoset Toolbag

This has been the work done. I must thank all the tutors that I have had during all this time, who have helped me a lot in this learning process to improve and to transmit their passion for this 3D world to me. Thank you very much to all


Comments (0)

This project doesn't have any comments yet.