My humble job as a 3D artist
Alien space mercenary. I used for this project, Zbrush, Autodesk Maya, Arnold Render and Substance 3D Painter
I did this creature project in my 3d character modeling Master at Animum Creativity Advanced School. During the project I had the tutoring of Andres Lopez and David Vercher to whom I am enormously grateful. The concept art in which I was inspired for my project is from Jeremiah Lee, to whom I asked permission to carry it out and he was very kind to grant it to me.
Once discovered the great concept of Jeremiah Lee look for references to carry out the project
Next, I created a base mesh in Zbrush that I later exported to Autodesk Maya to correctly organize the different loops and again in Zbrush I began to model.
Once the high-end modeling was finished, I did the retopology of the model in Autodesk Maya, made the UVs and took it to Substance Painter to texture it.
Next, make the posed character in Zbrush and later the render in Arnold Render adding lights and cameras.
CARTOON PROJECT
As part of my apprenticeship at Animum, I did a cartoon project that I loved. This is the result.
This is the modeling I did in Zbrush
And later I textured it in Adobe Substance 3D
To make the pose of the character I applied a small rig
and this was the end result of the process
REALISTIC BUST PROJECT
This is my realistic bust project with special detail in the skin of the character
Next I will show you the character project for video games that I carried out. For this use the programs Maya, Zbrus, Adobe 3D Substance Painter and Marmoset Toolbag
This has been the work done. I must thank all the tutors that I have had during all this time, who have helped me a lot in this learning process to improve and to transmit their passion for this 3D world to me. Thank you very much to all
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