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3D-Model: Post-Apocalyptic Base
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3D-Model: Post-Apocalyptic Base

by mingchoonteoh on 25 Apr 2023 for Rookie Awards 2023

This project consists of a 3D-model of a building that is built within a post-apocalyptic setting, which I have completed during my second year at The One Academy Penang.

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3D-Model: Post-Apocalyptic Base


Introduction

After a series of catastrophic events that had led to the destruction of humanity on planet Earth, the player character, as one of the few survivors of the apocalypse, is left to explore what remains of Malaysia. The player character is able to carry out different activities at their base, be it crafting tools or cooking a meal, as a means to protect themselves from the horrors of the unknown.


Objective

To create a 3D-model of a building that is built within a post-apocalyptic setting. 3D-models of daily/miscellaneous items will also be created and placed within/around the building to be used as interactable objects within the game.


Design Process

The design process started with a few initial ideas about the type of building to create for the base, which ranged from heritage shophouses to fishermen huts. The finalized idea is based on a restaurant found in Selangor, one of the states in Malaysia, which features a shuttle bus on top of a container.

Based on the references found, a rough sketch was created to somewhat visualize the 3D-model of the building:

For this project, the shuttle bus from the reference images is replaced with a school bus, or "bas sekolah" as we call them in Malaysia, instead. This is due to the compact interior space of the school bus which allows for a more cozy and personalized atmosphere compared to a large-sized room, especially when the area is cluttered with various items/belongings.

The 3D-modelling process began with the creation of the models for the container room and the school bus using Blender 3.4.

The 3D-models for daily/miscellaneous items were then created and placed accordingly to their functions.

Materials were then added to all models through the mapping of material textures to give them a somewhat realistic look.

3D-Model Overview

The building is separated into two floors: the lower floor which consists of the exterior of the building as well as the container room; and the upper floor, which consists of the interior of the school bus as well as the balcony formed by the top surface of the container.

The container room acts as sort of a living space for the player character, where they can craft objects on the workbench, communicate with other potential survivors through the radio equipment, or even just take a rest on the couch.

The interior of the school bus acts as a bedroom for the player character, where they can change their wardrobe at the built-in drawers installed at the side, get some shut-eye on their makeshift bed, or even read some books at the study nook provided at the front passenger area of the bus.

For the exterior, there are four areas/facilities for the player character to interact with: a kitchen, a makeshift shower room, a storage/garbage area, and an electric panel which acts as central control of the power supply for the entire base.

Thanks for checking out my project!

And special thanks to my lecturer, Jeremy Yeoh, for the constructive feedback that was given throughout the project, notably the suggestions regarding the placement of the objects to achieve a more cluttered look, as well as the choice of materials to use for some models.


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