2023 SO FAR
Projects that I've learnt the most from this year. I'm the most proud of these, they have caused me so much strife.
1 - DEVITO WARLOCK
My prompt for this D&D character render was "Danny DeVito Warlock". As the process continued, I was told to make him "dirtier" and "less DeVito", to create the right vibe for the player.
CHOSEN SKETCH
PROCESS
FINAL PRODUCT
TOTAL TIME: 10:22:21
2 - KHOI
A player character design that I ended up drafting. This character would've lived up in some fantasy tree with their tribe, with achievement beads in their hair and facial markings to symbolise their family crest. Unfortunately, with the context of the campaign being a Modern-Fantasy-Bards-Only-Party situation, I developed other ideas for the game.
PROCESS
FINAL PRODUCT
TOTAL TIME: 1:08:00
3 - CEDAR PAINT
I tried out a new painting style here, lots of blocks and not much blending- all on one layer. The character- Cedar, belongs to Cal Spencer. Love you xoxo
PROCESS
FINAL PRODUCT
TOTAL TIME: 3:33:25
4 - CLASSWORK
Finally, here are some things I've worked on for class. The prop designs were made using MAYA, and then traced + detailed in Photoshop. The funky spaceship was designed on Photoshop and rendered on Procreate. The interior and extertior designs were completely made on Procreate.
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