Rookie Awards 2024 - Open for Entries!
Down But Not Out
Share  
  Play by Play

Down But Not Out

by Davex on 6 Apr 2023 for Autodesk - RIG.B

Once upon a time, a forgotten robot was left to die in a canal. In the depths of the murky depths, he slowly rusted away. His inner mechanics slowly shut down and he felt that his life was over.

2 603 0
Round of applause for our sponsors

Update - 6 Apr 2023

I began the pace of ideation, gathering references to help me build up the story, this would determine the kind of material and texture I'd make for the bot.

Since I don't have the high poly mesh for baking, I subdivided the low poly and used the same for baking, while examining the mesh, I found invalid faces and  some unused vertices, after having resolved those, I proceeded further to baking.

I choose colors on the variation of yellow because it stands out more than other colors, making it a good choice for a robot’s body or exterior.

Ideation for texturing

Once upon a time, a forgotten robot was left to die in a canal. In the depths of the murky depths, he slowly rusted away. His inner mechanics slowly shut down and he felt that his life was over.

Render preview with Iray in substance painter, further on I'll be compositing a scene in unreal engine.


Comments (0)

This project doesn't have any comments yet.