Down But Not Out
Once upon a time, a forgotten robot was left to die in a canal. In the depths of the murky depths, he slowly rusted away. His inner mechanics slowly shut down and he felt that his life was over.
Update - 6 Apr 2023
I began the pace of ideation, gathering references to help me build up the story, this would determine the kind of material and texture I'd make for the bot.
Since I don't have the high poly mesh for baking, I subdivided the low poly and used the same for baking, while examining the mesh, I found invalid faces and some unused vertices, after having resolved those, I proceeded further to baking.
I choose colors on the variation of yellow because it stands out more than other colors, making it a good choice for a robot’s body or exterior.
Ideation for texturing
Once upon a time, a forgotten robot was left to die in a canal. In the depths of the murky depths, he slowly rusted away. His inner mechanics slowly shut down and he felt that his life was over.
Render preview with Iray in substance painter, further on I'll be compositing a scene in unreal engine.
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