Loretta. Realtime Character
The Cobalt Mischief. It's a project that I worked thoroughly in the past and devoted a lot of effort. I hope this is cool to any onlookers. Thank you for your time!
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Concept by Lee sy.
Three master shaders were created, one for skin, one for assets and another for the gemstones on her belt. The assets were pretty similar to the "refraction" shader. However, the skin had more complexity.
For the sake of organization, I followed a modular workflow with Material Functions.