Personal and Uni Projects
Here are 5 of my best works from the last year or so. Each have been created with game engines in mind and each one has tested me in various industry standard skills. All of these assets are created with Maya, Baked and Textured in substance and rendered in marmoset
Norton 16H Motorcycle
The Norton 16H is my most recent project with Standard Maya to substance workflow to Marmoset Toolbag 4 with Photoshop used for decals. Low Poly 73633 whilst High Poly 3469668. 2 2048 x 2048 Maps used.
Year 1 Briefcase Project.
Project Overview
One of our projects from my uni was to create a game ready vintage radio.My mind went straight towards a cold war style briefcase radio as i tend to enjoy hard surface models and wanted to experiment with the creation of leather. The poly limit was 3500 tris and only 1 2048x2048 map.
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