![Camara_Out](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-23/550917/1400xAUTO/TheEndRender-createescay-crop.png)
Camara_Out
Robot that illustrates the love for technology without rest
Update - 22 Nov 2022
FINAL RENDER
![](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-23/189655/1400xAUTO/TheEndRender-createescay.png)
Currently, this is the final render.
There are 2 days left to create some more render
![](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-22/892417/1400xAUTO/Robot02-createescay.jpg)
We are seeing new renders. This one in particular, creating a video within Marmoset
On this occasion, what was done was to apply the SubstancesPainter textures to Marmoset and see again the results of the work carried out.
![](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-22/092957/1400xAUTO/Marmosetwork-createescay.png)
First Render in Substances Stager.
![](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-22/713765/1400xAUTO/RenderSg-createescay.jpg)
We delve into the SubstancesStager program and apply materials to see how the character works in real time.
I have to admit that it's the first time I've used this software and the truth is that it has a lot of potential.
We will investigate it for future projects
![](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-22/112340/1400xAUTO/SB_Stager-createescay.png)
![](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-22/112340/1400xAUTO/SB_Stager01-createescay.png)
![](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-22/112340/1400xAUTO/SB_Stager_02-createescay.png)
Within SubstancesPainter, we apply materials to give a vision more in line with the concept, and we give it a personal touch with some emissive within the character itself that will give it more life
![](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-22/206303/1400xAUTO/SubstancesPainter01-createescay.png)
![](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-22/206303/1400xAUTO/SubstancesPainter02-createescay.png)
![](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-22/206303/1400xAUTO/SubstancesPainter03-createescay.png)
Having configured the highpoly and the lowpoly in zbrush, we apply polypaint to reorder the pieces and take it to Substances Painter
![](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-22/835883/1400xAUTO/ID_Zbrush-createescay.png)
We continue with the blockout phase.
On this occasion, we are already giving more shape to the character and having the clearest ideas
![](https://d3stdg5so273ei.cloudfront.net/createescay/2022-11-22/879892/1400xAUTO/ProcesoBlockout_Zbrush-createescay.png)
The work begins with a sphere in Zbrush and with bouleanas, we are shaping the character.
After considering several concept projects for this contest, in the end I have decided to go to a platform of images free of copyright and this is the concept that I have chosen.
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