Pizza Bot
Jake Parker robot idea
Update - 6 Nov 2022
TEXTURES
After making the UV of all the pieces on Maya I switched back to ZBrush to make the high poly of the armor, I damaged a little the edges and added more details.Then I bake the maps on Adobe Substance 3D Painter to start making the Textures.
Concept by: Jake Parker
Update - 4 Nov 2022
MOVING TO MAYA
After I finished modelling on zbrush, I switch to Maya to do the necessary finishing retouches, start the UV and place the pivots in the right places for pose the robot later.
I fixed the topology of some pieces and in some cases I completely recreated others like the joints of the arms and legs.
THE BRAIN
I made the head cables to make them look like some kind of brain.Update - 3 Nov 2022
MODELLING ALMOST COMPLETE
I decided to also model the internal components of the head, the eyes remind of 2 cameras that connect with 3 cables (R, G and B) to the motherboard and a power supply cable connected to the battery.
From the neck come out 2 more cables: One is responsible for controlling the rest of the body and the other for giving energy to the robot.
My intention is to make all these cables look like a brain.
Update - 2 Nov 2022
DETAILS OF THE MODEL
I defined the volumes and pieces that constitute the robot.I created the internal components with the various articulations and the outer part that shape the armor.
Update - 1 Nov 2022
WORKFLOW UPDATE
I started my project using Maya, but after watching some Leticia Gillet streams on Gnomon School’s Twitch channel I decided to switch to zbrush and learn a bit about the hard-surface creative process also on this software.Update - 23 Oct 2022
INSPIRATION
I chose this concept because I really like the idea. The detail that attracted me more to model this little robot is that it can be divided into two parts: Internal and external.I really wanted to model a robot where you could see the internal components and this concept is definitely a great choice to do this.
Concept by: Jake Parker
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