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by v4mpia on 1 Jun 2022 for Rookie Awards 2022

Hi there, I'm Pia and this is my entry for this years Rookies Award. :) I finished the CG Spectrum 3D-Modeling Course in march and am busy filling my portfolio since then. I'm somehow a bit character-specialized, since this is where I often find my ideas, worlds and stories start from.

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This is my first project after graduating from CG Spectrum 3D-Modeling Course. 

I wanted to learn how to do a realistic face. 

This one was a lesson for itself. I'm totally happy with what I got out of it, but the most important part of this project was definitely the way itself, this is also why I'm showing some older render "first trys". It motivated me to learn and go through the whole process until it's done - starting with sculpting from human reference, doing detailed, multilayered textures by hand, learning about the magic universe of shaders, going way more in depth with XGen, using AOV's, experimenting with the lighting and ..how to plan with extremely long rendertimes. ;) 

Sculpting was done in ZBrush using HD Geometry, textures are handpainted in Substance, the Hair is XGen,  and the rendering was done in Arnold. 

The black and white examples were quickly done in Marmoset cause I ran out of my Maya-Licence. Thats timing!

The helmet was my work & design for CG Spectrum Term 3 Hard Surface-Category. When I started this project, I was surrounded by the beautiful nature of Gran Canaria, so this one is strongly inspired by it's birds, majestic mountains, mystic forests and lost places.

I did the design & sculpting in ZBrush and focussed on finding strong forms and an interesting mixture for the materials and details. This part was total try and error and everything changed so much during this step. I remember when I "accidentally" did the feathers with micromesh, it gave me new ideas of what could be the story behind the helmet, where is it coming from etc, - this felt great to explore. 

UV's are made in Maya, texturing happened in Substance Painter, the hair is done with XGen and it's rendered with Arnold. 

Stylized Character, also for CG-Spectrum 3D-Modeling Course, Term 2, a while ago. ;) 

For the model itself, I mostly went with the tutorial given by school and started to make my own version when it came to the clothes, face and hair. This was also my first time using XGen. Everything beside the textures is done in Maya,  for the textures I used Substance Painter. 

Did this one a while ago for CG-Spectrum Course - and yeah, now I would do it different but it still deserves to be shown ;). Did the sculpting in ZBrush ( Concept provided by CG Spectrum ), textures in Substance Painter and rendering in Marmoset. 

Thanks for watching! 

- Pia


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