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Temple
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Temple

by foudangah on 31 May 2022 for Rookie Awards 2022

this project consisted in modeling the facade of an Egyptian temple

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My Project the facade of an Egyptian temple

For this project, I had to look for a reference on an image that captivated me, which was closer to what I wanted to represent.

Below you can see some of the research references I relied on.

After several hesitations and analyses, I decided to opt for this reference.

then I proceeded to an analysis of the different elements contained in my scene as above.

1-Mast and Flag

2-Palm tree

3-Dwarf Palm

4-Statue

5-flaming torch

6-vases

7-Staircase

8- Stair walls

9-Temple entrance

10-characters

11-Enclosure walls

12-Mini palm tree

After doing this count of these elements to model, I started by making a projection of my reference in the background.

after the projection of my background I started by depositing volumes to have geometric marks for the modeling

The pose of the volumes is arranged so that we can have a skeleton of the scene which will allow us to have a general point of view of the 3D scene with the scales that go with it.

Thus we will obtain a basic composition which will allow us to better refine our work later.

After getting my basic composition, I moved on to putting together the details:

bricks

to bring out the bricks of the walls and stairs I used the model that I separated

then I applied a shell modifier to give thickness to the walls.

after which i used a rayfire bricks modifier to generate the different bricks

After creating the bricks, we had to give them a little roughness to make them more believable and less similar.

For this I used the subdivide, noise select edge modifier to be able to make specific modifications

in the end I got a fairly good result that I optimized using the pro optimizer modifier which gives the following result

process that I applied to all the elements that required the creation of the bricks to obtain the result below.

After which I started modeling statuses to actually be able to do this I used the default 3DS Max populate tool to generate a character. after which I break them down to be able to make a composition close to that of the reference.

After which I started by modeling the bottom of the statue because it is the part that allowed me to better engage the modeling of the statue.

For the elements that the character holds in hand, they have been modeled separately.

In the end we obtain a composition of the statue which is similar to that of the reference.

Regarding the palm trees I generated them from speedtree Cinema to get a more detailed and textured palm tree, then I exported it in FBX and created on 3DS max

Pour ces petits palmiers aussi le processus a été pareil que celui du palmier précédent.

Regarding the walls, I simply improved the starting models to obtain the desired version.

As for the characters that are at the entrance, it was modeled and then animated with mixamo and duplicated in the scene.

which in the end allowed me to have a final composition similar to this

for the textures a basic composition was done on photoshop then to generate the additional maps I used Pixplant 5.

This allowed me to work better on the textures of my scene.

for the rendering engine the choice was quite difficult to make but I finally opted for corona render 7 because it gave me greater flexibility than VRay for a more visually pleasing result.

thank you for your attention


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