View all the Finalists for Rookie Awards 2024
My Game ready 3D models and Unreal showcase
Share  

My Game ready 3D models and Unreal showcase

Álvaro García Lozano
by Artakkin on 1 Jun 2022 for Rookie Awards 2022

These are the Video Game projects I made in Animum School this year, with a detailed process. Hope you like it.

2 303 0
Round of applause for our sponsors

My Video Game 3D models made at Animum Creativity Advanced School

Quick context about my experience.

Before Animum Creativity Advanced School

I'm Alvaro, I studied a video game development & design degree, obtaining basic notions of all fields, but focused mainly on the development and programming part. I decided that I wanted to learn more about 3D, which was what most caught my attention and my current passion. I started with blender, signing up a few months later to Animum School.


Cyberpunk game character

This is my first videogame model character, made in two months 

─Zbrush for high model

(The face is manually detailed, R3DS Wrap4d is used to fill some gaps with a real face scan)

─Maya for retopology and low poly objects creation

─Substance Painter / Substance Designer / Hair Strand Designer for baking and texturing

─Blender / Mixamo for rigging and animation

─Unreal Engine / Marmoset toolbag for real-time visualization

─Photoshop / Premiere Pro for final touches

100k tris / 4 Uv-Sets

I wanted to go one step further and learn some rig and Unreal engine and could not be happier. I would never forget the first time I saw one of my characters coming to life.

Unreal Demo Reel

Music, Lighting, UI set up, scenario set up, and physics by me.

Animations and NPC´s from mixamo.

3D meshes from an asset bundle.

UI elements from an asset bundle.

Zbrush high model 

4 UV sets used

The rig was made on Mixamo, then adjusted and upgraded on Blender, creating all extra rig controls with Mixamo add-on for Blender. All animations come from Mixamo as raw motion capture data and then the retarget was made on Blender with that Mixamo add-on.

Concept by Yuhong Ding

Tech demo about scenario set-up and physics applied to the character.

Low poly axe

(2004 tris)

Game ready axe with 2004 tris made in Animum Advanced Creativity School

Retopology & texturing / 1 UDIM

─Maya for retopology

─Substance 3D Painter for baking & texturing

─Marmoset toolbag for real-time rendering

Concept provided by Animum

(When exporting to Viewer, there is a Metalness workflow to Specular workflow conversion, so Albedo & Reflectivity channels are a little messed up)


Comments (0)

This project doesn't have any comments yet.