Here I present you my work over the last year and a half. With this project I wanted to learn how to use a Trim-Sheet and Unreal Engine 5 (Lumen and Nanite). Base modelling and unwrapping was done in Blender, scultping in Zbrush, texturing in Substance Painter and lighting and rendering in UE5. Hope you enjoy.
Here are some breakdowns of the environment
With this Trim-Sheet I textured nearly everything.
Modular Assets textured with the trimsheet (except the arch)
Decorations used to fill the scene.
Door Blueprint for automatcly opening the door when you collide with the box.
And lastly a few marmoset files
I also wanted to say thank you, to whoever did this awesome stained glass concept!
This is not from me:
Second Project: Warhammer 40k Shield and Sword fan art
The oldest and last project: UE4 Stylized Environment. Inspiration taken from World of Warcraft MOP.
Sculpts done for the project
Process gif of the environment:
Hope you enjoyed!