Hannah, a woman in her thirties, returns to her childhood home when her mother dies. It is 1975 in the remote countryside of Kentucky.
Revisiting the house she hasn't seen in many years, Hannah rediscovers the family conflicts of her childhood and relives her brother's runaway.
Hannah won't leave is a first person narrative and investigation game.
The player visits Hannah’s childhood home and interacts with the furniture and objects that inhabit it. Hannah's contact with some of these objects triggers a vision of scenes that took place in the house 20 years earlier, offering fragments of the family conflict Hannah witnessed as a child.
The player will be able to walk through Hannah's memories, moving back and forth between past and present, and observe the remnants of the her family's sad history.
Environment and props
In this project, i was in charge of environment and props for hannah's bedroom, living room, and brother's bedroom.
Here a quick view of my work for this year.