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Louise Wyke Portfolio 2022
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Louise Wyke Portfolio 2022

by Lojsan on 29 May 2022 for Rookie Awards 2022

This is the portfolio I made at The Game Assembly as a final showcase featuring characters and virtual clothing design.

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Bomber Jacket

I set out to make a part of a fashionable, yet street inspired part of an outfit with this piece. The goal was to to focus my attention on creating the base jacket and change up the style by giving it different skins with texturing. Made in 4 weeks part-time at The Game Assembly.

Marvelous Designer and ZBrush were used to make the highpoly. Maya was used to create the lowpoly. Baked and textured in Substance 3D Painter, and later rendered in Unreal and Marmoset Toolbag.

The entire piece has a tris count of 17075, with a 2k texture set for each of the jacket's skins.

The Falconeer Scout

The focus of the second piece was to make an outfit part-time in 4 weeks at The Game Assembly.

When creating this character, I imagined a cloaked, fantasy vigilante using her falcon to communicate her findings in the surrounding areas.

Marvelous Designer and ZBrush were used to make all the high-poly pieces with a photo-scanned body as base. Baked in Substance 3D Painter. Maya was used to create the lowpoly. Everything was textured in Substance Painter, and later rendered in Unreal Engine with foliage from Megascans.

The character's outfit has a 2k texture set and the items a 1K with a total tris count of 20 753 tris.

The Pumkin Witch

Finally, I made a whole stylized character  in 4 weeks part-time as a portfolio piece at The Game Assembly.

My goal with this piece was to complete a stylized character by following someone else's vision and take it from concept to finished, rendered 3D model. The Pumpkin Witch is a character based on the concept by the concept artist Alexis Rives (https://www.artstation.com/artwork/xREdm).

Everything was first blocked out in Maya and then sculpted in Zbrush. Maya was later used again to make her lowpoly. Baked and Textured in Substance 3D Painter. Rendered in Unreal Engine, where the shaders were created and added for effect.

Comapring the finished 3D model to the 2D concept


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