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Living Underwater, a Bioshock 2 scene
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Living Underwater, a Bioshock 2 scene

Eduardo Gómez Martínez
by Nepre on 27 May 2022 for Rookie Awards 2022

This is a homage to the Bioshock 2 Multiplayer apartment, where you could change your loadout, displayed in Unreal Engine 4. All the assets were done by me in Blender, Houdini and ZBrush and textured with materials from Substance Designer in Substance Painter.

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This is a homage to the Bioshock 2 Multiplayer apartment, where you could change your loadout, displayed in Unreal Engine 4. 

All the assets were done by me in Blender, Houdini and ZBrush and textured with materials from Substance Designer in Substance Painter.

There is a downloadable playable version at:

nepre.itch.io/bioshock-apartment

Here are some of the screenshots of the scene! It was a really nice learning experience and the culmination of many different smaller projects where I learned and developed pieces for this final environment.

The main focus of this scene was the feeling that it would give the player, as one of the things I loved the most when I played this game was the idea of living underwater, surrounded by the ocean in such an intriguing city. 

These underwater buildings were cleverly connected by a series of tunnels that allowed the residents of rapture to admire the surroundings.

Two of the main assets from the scene can be seen in the next 3D Viewers. They are from two different weekly projects and thus vastly different, the projector was designed to be a high-poly hero prop, while the gramophone was developed to be a repeatable background asset.

As I wanted to transition a bit into technical art, this project required me to bring some other software that would help me in my career, and make this project overall easier. One of these was Houdini, which was a great tool for the seaweed or the building and generators.


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