Embrace your inner Artist
About 3 years ago I decided to change my career path and embrace my inner artist. To begin my journey I started studying Foundation in Art and Design to then study Digital Production at Gnomon School of VFX, Games and Animation. It was such a challenging and yet rewarding journey. Here is a summary of my journey.
My take on Winter Queen, a character from Word of Warcraft - Blizzard Entertainment, Inc.
This was my last project done before graduating from Gnomon. I was responsible for modeling, texturing, lighting and compositing.
Face close up:
Light selection passes:
Face wire frame, albedo and sss :
For the skin I used a blend of textureXYZ and hand paint on Mari.
Used photoshop and substance painter to create the fabric textures.
The brooch design was inspired by Ariel Fain original concept. I wanted to keep it simple but also add some elements from the character's world.
Penelope was born in my texture 4 class at Gnomon. I was responsible for the concept, model, texture, light and composition.
Comp process view:
Concept by Lee Do Kyung. I started this project in character for games and finished in my Demo Reel class at Gnomon. I was responsible for modeling, texturing, lighting and compositing.
Wire frame and hair guides: