![Embrace your inner Artist](https://d3stdg5so273ei.cloudfront.net/renatakunicki/2022-05-30/037988/1400xAUTO/My%2Bproject%2B%25284%2529-renatakunicki-crop.jpg)
Embrace your inner Artist
About 3 years ago I decided to change my career path and embrace my inner artist. To begin my journey I started studying Foundation in Art and Design to then study Digital Production at Gnomon School of VFX, Games and Animation. It was such a challenging and yet rewarding journey. Here is a summary of my journey.
Winter Queen
My take on Winter Queen, a character from Word of Warcraft - Blizzard Entertainment, Inc.
This was my last project done before graduating from Gnomon. I was responsible for modeling, texturing, lighting and compositing.
Face close up:
![](https://d3stdg5so273ei.cloudfront.net/renatakunicki/2022-05-25/903000/1400xAUTO/renata-kunicki-winterqueen-comp-closeup-renatakunicki.jpg)
Full composition:
Light selection passes:
Light turnaround:
Face wire frame, albedo and sss :
For the skin I used a blend of textureXYZ and hand paint on Mari.
Fabrics:
Used photoshop and substance painter to create the fabric textures.
Brooch:
The brooch design was inspired by Ariel Fain original concept. I wanted to keep it simple but also add some elements from the character's world.
Penelope
Penelope was born in my texture 4 class at Gnomon. I was responsible for the concept, model, texture, light and composition.
Comp process view:
Zalya
Concept by Lee Do Kyung. I started this project in character for games and finished in my Demo Reel class at Gnomon. I was responsible for modeling, texturing, lighting and compositing.
Wire frame and hair guides:
![](https://d3stdg5so273ei.cloudfront.net/renatakunicki/2022-05-25/559717/1400xAUTO/renata-kunicki-turnaround-sheet-wire-renatakunicki.jpg)
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