The Yeti
This is my first portfolio piece that i made at the game assembly. my pitch was to create something of a realistic medium enemy that could be in a game, And main focus to showcase my abilities and skills in working with haircards, creature anatomy, textureing and optimization of my 3D asset.
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Round of applause for our sponsors
Combo hit, Walking and Idle Animation and Character rigg was done by Tobias Hart
A small breakdown of how I did the haircards and working with George Sladkovsky´s GC curve tool plugin for maya that really helpt speed up the process.
A bit of how I started sculpting and going back and forth with my blockout. I think most of my time went to making the body because I thought it was the greatest challenge to get to look right and the way i wanted it to.
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