My 3D Journey
Hi everyone! I'm Sandra and I started my 3D journey on January 2020, when I joined Animum School. First I made a general course followed by a Master Degree in Character Modeling. I really would like to show you my progress and I hope you like my models so far. Thank you very much!
TAMA
This is my realistic character project. I loved so much the concepts of Taran Fiddler, "Beneath the Waves", since the moment I saw them. I choose Tama, as I really liked the shapes and the different elements in the character, and because this was one of my first characters, it would be a challenge for me.
I started this project by doing the base mesh on Maya. I find very useful to strat any project in Maya because it gives you some parameters very handy for the entire project that ZBrush doesn't.
Then I sculpted the character in ZBrush, it took me some time but I enjoyed it very much, time flies while sculpting. For some elements, like the nets or the chain, I went back and forward from Maya to Zbrush. I did the base of the nets in Maya, working between edges, curves and cilinders. Then I took it to ZBrush and I made ropes with the cilinders, and give them a nice shape very carefully.
For the chain, I made it in Maya with curves and Mash.
Next step was doing the retopology and uvs (in Maya), and when it was ready I textured it in Substance Painter. I worked a lot on the skin, I wanted it to seem alive and to have a lot of variety and tones to separete the hard parts and the soft parts of the body, playing with the roughness as well. I added a lot of details like scars or pores in this stage too.
Finally I rendered it in Arnold, and I gave it the last touches in Potoshop, like the glow, dust, god rays, depth of field, or chromatic aberration. I also gave some lose hairs to the ropes with Xgen in Maya.
![](https://d3stdg5so273ei.cloudfront.net/sandracn/2022-05-22/972940/1400xAUTO/sandra-clavijo-render3-3-sandracn.jpg)
![](https://d3stdg5so273ei.cloudfront.net/sandracn/2022-05-21/662631/1400xAUTO/sandra-clavijo-render5-v04-sandracn.jpg)
![](https://d3stdg5so273ei.cloudfront.net/sandracn/2022-05-21/662631/1400xAUTO/sandra-clavijo-render11-sandracn.jpg)
![](https://d3stdg5so273ei.cloudfront.net/sandracn/2022-05-21/662631/1400xAUTO/sandra-clavijo-render12-sandracn.jpg)
![](https://d3stdg5so273ei.cloudfront.net/sandracn/2022-05-21/662631/1400xAUTO/sandra-clavijo-render9-4-sandracn.jpg)
![](https://d3stdg5so273ei.cloudfront.net/sandracn/2022-05-21/662631/1400xAUTO/sandra-clavijo-render13-sandracn.jpg)
![](https://d3stdg5so273ei.cloudfront.net/sandracn/2022-05-21/662631/1400xAUTO/sandra-clavijo-render4-3-sandracn.jpg)
To sum up, I'm very happy with this project, I took a lot of inspiration from underwater creatures in cinema like the ones in Pirates of the Caribbean, I used male anatomy references in some parts of the creature, and whale and shark references, as well as different sea elements. I put a lof of effort and passion on this project and I hope you enjoy it!
ICE CREAM
This is an awesome and cute character designed by Jeremy Polonen. I choose it for my cartoon character project and it was so much fun to do it. I think to try to recreate food elements in form of a character and stylized at the same time is so interesting, so I was sure I wanted to make this little friend.
This time I used Maya, ZBrush, Substance Painter, Arnold and Photoshop as well.
I worked a lot in the cone. I started it in Maya using nonlinear deformers and I used a texture pattern in the uv of the cone to place it how I liked. Then I created a displacement map with the texture in ZBrush, and I got the biscuit pattern.
Textures and shading were very important on this project. I wanted to make them very interesting but very clean as well, to match the cartoony aesthetic. I tried to give each part the right texture, for example I wanted the marshmallows to look soft and velvety, and I gave them the effect by using a fall off in the shading stage so it seems the light affects them more on the edges of the object. And for the ice cream part I gave it some little ice particles, very subtle.
It turned out in a very cute and cheerful 3D piece and I'm really glad with the result.
VIOLINIST
This is a personal project from a concept by Hong SoonSang.
I used Maya, ZBrush, Substance Painter, Arnold and Photoshop.
What I learned from this project was to work on a femenine figure, to work with fabrics and clothes, and to practice with the hard-surface prop.
I think is a very delicate and elegant piece and I enjoyed it so much. Also I had to investigate and learn about the different parts of a violin, it was so interesting.
Here you have some details of the violin as well.
HOUSE SCENARIO
![](https://d3stdg5so273ei.cloudfront.net/sandracn/2022-05-21/677702/1400xAUTO/sandra-clavijo-casa-sandracn.jpg)
This was one of my first models in 3D. The beautiful concept was made by Yusuf Artun.
This time I used Maya, Substance Painter and Photoshop.
I tried to give it many little details to make it more complex and interesting, and I learned so much with this project, as it was my first time with Substance Painter. I find it a great and creative software and I have used it so much since then.
I also learned to do the composition of the differents render passes in Photoshop, which is very interesting and useful as well.
ANATOMY STUDIES
At last I would like to show you some parts of my anatomy projects that I find interesting. I'm still learning and it's a fascinating topic, so I currently keep practicing anatomy from every gender and age.
Here you have some testing with human skin and with human teeth.
Thank you very much for watching my projects and I hope you enjoyed them in some way. I'm very happy with starting my career in 3D art, as I enjoyed doing it so much and I'm eager to learn new things.
Thanks and have a nice day!
Sandra
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