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Thesis : Queendom
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Thesis : Queendom

by estherkshin on 5 May 2022 for Rookie Awards 2022

My last project as a senior at Ringling College of Art and Design Queendom is a fantastical game taking place during the Joseon Dynasty. Uncover secrets left by your ancestor to gain safe passage back home through the temple.

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Referencing Mt. Hallasan from South Korea, Queendom is a fantastical game taking place in the Joseon Dynasty. The first screenshot above is an in game wide shot of the playable space highlighting the large temple in the distance. 

A closer shot of the temple stairs leading to the door the player must solve riddles to open. 

Above is the mod kit and bash kit pieces that were utilized in the game. The larger pieces were snapped together in Maya before being brought into UE4 with a variety of rocks, icicles, and snow piles created to populate the environment. 

Having chosen Mt. Hallasan as the biome upon research it showed that a specific species of bamboo inhabited the multi seasonal mountain top. Known as Sasa Palmata or the broad leaf bamboo this species is known to have sturdy roots and grow up to 16ft tall at a rapid rate. 
Beside the showcase of the plants to the left is the packed textures for the plant. The leaves were first sculpted in zbrush with different levels of decay and set dressed into wider branches. The height maps were then taken to Substance Designer where a procedural material was created to control the level of frost and dead edges of the leaves. Once completed a variety of clusters were modeled in Maya to create an optimized bash kit of the plant.  

Above are some of the designer materials that were created for Queendom rendered in engine.


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