![Nightmare - Absurdness Fan Art](https://d3stdg5so273ei.cloudfront.net/JesterVoltrex/2022-04-27/179550/1400xAUTO/screenshot006-JesterVoltrex-crop.png)
Nightmare - Absurdness Fan Art
Hi everyone! After falling in love with the concept made by YIN ZHE, I decided to make a 3D game-ready model. The entire project lasted about two months. I started on Zbrush to create an high-poly version that I exported to make a retopo on Maya and to create the UVs. I used Marmoset Toolbag to bake the low-poly versio
Hi everyone! After falling in love with the concept made by YIN ZHE, I decided to make a 3D game-ready model. The entire project lasted about two months. I started on Zbrush to create an high-poly version that I exported to make a retopo on Maya and to create the UVs. I used Marmoset Toolbag to bake the low-poly version that I made. After the baking, I used Substance Painter to create the textures. To replicate the position of the concept, I rigged all the model in Maya. I exported the rigged model and all the textures to make the renders on Marmoset.
The model has around 72k tris.
I hope you like it!
You can find the concept here:
https://www.artstation.com/artwork/bKOEbn
![](https://d3stdg5so273ei.cloudfront.net/JesterVoltrex/2022-04-27/767233/1400xAUTO/screenshot000-JesterVoltrex.png)
![](https://d3stdg5so273ei.cloudfront.net/JesterVoltrex/2022-04-27/767233/1400xAUTO/screenshot002-JesterVoltrex.png)
![](https://d3stdg5so273ei.cloudfront.net/JesterVoltrex/2022-04-27/767233/1400xAUTO/screenshot005-JesterVoltrex.png)
![](https://d3stdg5so273ei.cloudfront.net/JesterVoltrex/2022-04-27/767233/1400xAUTO/screenshot008-JesterVoltrex.png)
![](https://d3stdg5so273ei.cloudfront.net/JesterVoltrex/2022-04-27/767233/1400xAUTO/screenshot006-JesterVoltrex.png)
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