![Props & Environments](https://d3stdg5so273ei.cloudfront.net/noahbmnn/2022-05-03/972436/1400xAUTO/noah-b-11%2B%25281%2529-noahbmnn-crop.jpg)
Props & Environments
Here are my latest 3 Projects, another Environment might be coming soon.
Cinematics
These are some cinematic shots of my latest Projects. I'm currently working on another environment but I doubt that I can do it until the Rookies Deadline.
Ruins Environment
A huge inspiration for this Environment was the concept of Pang P. I copied some elements, such as the composition, and tried to integrate them into my environment. Most of the assets are from Quixel Megascans, but some were made by myself. I tried to spend a bit more time creating pieces with existing assets, that way, I ended up spending less time doing them from scratch. Of course, this couldn't be done with all objects, so created the others myself.
Sci-Fi Gun
To practice my Modeling and Texturing skills, I created this gun, based on a concept by Wardog Studios. Because I wasn't totally satisfied with the concept, I tried to take aspects from the others and integrate them into mine. Because there was only one image of the gun, I had to collect a bunch of real-life references to get everything right.
![](https://d3stdg5so273ei.cloudfront.net/noahbmnn/2022-04-25/009406/1400xAUTO/Rookies-Weapon-noahbmnn.jpg)
Detectives Room
In this Environment, I experimented with different workflows, such as GPU Ligthmass. The Assets are a mix of Quixel Megascans, Sketchfab or Selfmade and it was based on the concept of Paulo G.
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