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Septimus Signus' Outpost - Cinematic UE4 Environment
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Septimus Signus' Outpost - Cinematic UE4 Environment

Zach Voaden
by zachvoaden on 30 May 2022 for Rookie Awards 2022

This scene is a recreation of an environment from the game: The Elder Scrolls V: Skyrim focusing on a scene from Septimus Signus’ Outpost.

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Narrative; THE ELDER SCROLLS WIKI, where an elderly scholar, Septimus Signus, lives isolated at an outpost north of the College of Winterhold in Skyrim.

Initial research

Tent 3D Model asset Look Development turntable. Modeling in Maya and Z-brush, textured in Substance and Rendered in Arnold. 

Sword - Dawnbreaker, shader. 

Workflow: 

Modelling/ Retopology, UV's done in Maya, Z-brush,
Terrain generated in World creator.
Texturing in Substance Painter and Designer.
The Aurora borealis, night sky and fog shaders were built by me. 
I also built the fire using the Niagra system.  
The water Is procedurally generated using a UE4 water system, where I made adjustments to the shader to my scope. 

This scene is lit using Ray-traced global illumination using a Skylight, with a cube map for fill light. With three separate point lights to direct various areas of the story. 

Music, Jeremy Soule — Frostfall.

Real-time preview of The Aurora borealis shader, Inside UE4.

Aurora borealis and Star Sphere, shaders UE4. 

Process view - Block-outs through to the final Cinematic. 


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