High-Res 3D Character Model
This is my high res look dev Character modelling. I really liked the concept art chosen as she looks cute and elegant despite her holding a huge heavy looking weapon. My software used for this project is Zbrush, Maya, Mari and Substance Painter. The progress for this project is First sculpting the character out in Zbrush. After that I painted the Face and Skin texture with Mari. For Maya I used it to Retopo, Xgen and to unwarp. Lastly I brought the mesh over to Substance Painter to texture the Character. After all of this is done everything is brought back to Maya again and then rendered with Arnold. The technical difficulties i mainly faced is with Xgen as it is sometimes buggy and requires me to restart my whole project. Although this i had a lot of fun and learnt a lot by working on this project.