3D Modeling - Game
Character, Hard Surface, and Environment model done during the 1-year Diploma and 6-month Advanced Diploma in 3D modeling at 3dsense Media School
Demo Reel
Hi-Res Character Model
Here is my first highres sculpt done throughout the 1 year diploma at 3dsense Media School.
High resolutions character, sculpted in zbrush, textured in substance painter and rendered in Maya Arnold.
Reference
provided by Geumsil Lee
3D Model
ZBrush Sculpts
Hi-Res Hard Surface Model
I modeled this December using the 3d reference from the Terran Marine model by Alessandro Manzani.
Close Ups
Breakdown
Dennis Server's Drawing Room
This is my real-time game environment done during the 6-month Advanced Diploma course at 3dsense Media School. All assets are modeled in Maya, detailed in Zbrush, and textured in Substance Painter using trims, tileables and unique texture maps. LOD is done for every assets in the scene for game ready environment. The whole project took about 3 months to complete. My biggest challenge was highpoly to lowpoly baking as this was my first time attempting this workflow and I had to learn during productions. The reference is from a combination of Dennis Server's Drawing Room photographs I found online.
Breakdown
Callout Sheet
Temple Ruins
As an introduction to Unreal Engine 5 for my 6-month Advance Diploma in Films Production - we were tasked to recreate a concept with a mixture of models made from scratch and Megascans with a new texture work flow using Substance Painter and Mixer. The goal of this 2 months assignment was to achieve a cinematic render with the new Unreal Engine 5, learning nodes and the more technical side of the engine implementation process.
Reference
Concept art from Wanxing Wang
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