Dr Zarkov - Realtime Character
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Dr Zarkov - Realtime Character

Here is my final submission of Dr. Zarkov:)

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Update - 12 Jul 2021

The model has around 29k tris. 

Here is my final submission of Dr. Zarkov! In a span of month, I spent most of my free time on this little guy. While it was quite challenging for me to create an animal instead of a humanoid model, I am proud to announce that I am quite satisfied with my results and I am glad that I could take part in this challenge! 

Comments (4)

Update - 10 Jul 2021

As the deadline approaches, I spent most of my free time working on him:) I might add some little details later on,  but for now, I will progress with the render and posing:D

Update - 10 Jul 2021

Hello guys!
I finally finished the topology and the bake :) The mesh has approximately 28k triangles, which according to my research is the polycount of some overwatch characters. I made the face of this little fella slightly higher than the rest of the body.

Blender and Marmoset Toolbag 4 were used in this process.

Update - 1 Jul 2021

I finally finished the highpoly:) I will now proceed with the retopology

Update - 15 Jun 2021

I refined his face (double chin action) and repositioned his body proportions. Additionally I worked further on his clothes and defined every individual part of his suit.

Update - 6 Jun 2021

Dr. Zarkov

Here is my approach to chonker boy Dr. Zarkov, the smartest french bulldog in the mongo system ! His design instantly catched my attention and I am really excited to visualize this guy into a 3D model.

As I am quite inexperienced of a dog's anatomy, I gathered some references.