WetDog Blasters [VR Game]
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WetDog Blasters [VR Game]

Anelise Mize
by Cain Hopkins, Makayla Hensley, and neko223 on 28 Apr 2019 for Rookie Awards 2019

I was one of three Ringling College of Art + Design students who were chosen to help create a video game in collaboration with Flight School Studios, which ended up becoming our thesis project. I was in charge of the blasters when it came to the 'hero' props.

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WetDog Blasters [VR Game]

Check out the blasters in action in the trailer:

Quick summary....

The following three blasters were assets that I modeled, unwrapped, textured, optimized, and animated for a VR Game that is going to be released Summer 2019. I was one of three Ringling College of Art and Design students/interns on the project in which we worked with Flight School Studios to create an actual video game, not just a portfolio project, for our thesis! It allowed us to get real pipeline experience outside of the classroom when it came to making video games and I'm so thankful to have been part of it. I also created environmental assets, set dressed, helped to light, and optimized plenty of other assets and textures that were shared throughout all the levels.

SOAP BLASTER

SOAP BLASTER - PROGRESS SHOTS 1&2...RENDERED IN IRAY

SOAP BLASTER FINAL...RENDERED IN UNREAL

UVs + SOAP BLASTER TEXTURES (SUBSTANCE PAINTER)

SOAP BLASTER ANIMATION

WATER BLASTER

WATER BLASTER PROGRESS SHOTS 1&2...RENDERED IN IRAY

WATER BLASTER FINAL...RENDERED IN UNREAL

UVs + WATER BLASTER TEXTURES (SUBSTANCE PAINTER)

WATER BLASTER ANIMATION

AIR BLASTER

AIR BLASTER PROGRESS SHOTS 1&2...RENDERED IN IRAY

AIR BLASTER FINAL...RENDERED IN UNREAL

UVs + AIR BLASTER TEXTURES (SUBSTANCE PAINTER)

AIR BLASTER ANIMATION


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