WetDog Blasters [VR Game]
I was one of three Ringling College of Art + Design students who were chosen to help create a video game in collaboration with Flight School Studios, which ended up becoming our thesis project. I was in charge of the blasters when it came to the 'hero' props.
WetDog Blasters [VR Game]
Check out the blasters in action in the trailer:
Quick summary....
The following three blasters were assets that I modeled, unwrapped, textured, optimized, and animated for a VR Game that is going to be released Summer 2019. I was one of three Ringling College of Art and Design students/interns on the project in which we worked with Flight School Studios to create an actual video game, not just a portfolio project, for our thesis! It allowed us to get real pipeline experience outside of the classroom when it came to making video games and I'm so thankful to have been part of it. I also created environmental assets, set dressed, helped to light, and optimized plenty of other assets and textures that were shared throughout all the levels.
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