This last year has been complicated for everyone. In my case, I needed to make a change in my life. I had been learning 3d for several years on my own, but never with a guided education. I felt that I was missing something and I didn't know what. And that's when I decided to start the master in butic the new school.
In the last 7 months that I have been at butic I have noticed that I have learned a lot, and these are the projects in which I have been able to use what I have learned. They are both school projects and personal work to continue learning.
Wet Olive Saloon
This project has meant a lot to me. The first reason is because, in order to do it, I set out to design from scratch every single element in the scene. My goal was not to use any library assets. The second reason is because, although I had practically everything defined at the beginning of the initial design in summer 2018, due to several setbacks its development took longer than I would have liked. The participation in The Rookies contest has encouraged me to finally start to finish it.
My first idea was to create a Wild West environment. For this, I decided to mix it with Steampunk and Victorian times, as chronologically they go hand in hand. For me, the most representative of the Wild West are the saloons and the inns.
I started with the Saloon. A space characterised by the use of furniture with gears and pipes. I decided to associate it with the colour red, because for me this colour represents violence, hatred, aggressiveness, danger, but also with power, prosperity, vitality and dynamism. Therefore, a colour with a lot of bipolarity, just like what we can expect from a Wild West Saloon.
Wet Olive Hotel
The second area I decided to design was the Hotel, or rather its entrance. In contrast to the Saloon, where chaos predominates, in the Hotel I wanted to give a sense of calm and serenity. For this, I chose to use a greenish blue colour and to emphasise the symmetry of the space.
Undoubtedly the most representative features of the space are the two enormous staircases and the chandelier made of pipes.
The first step in the design of the space was to choose the theme. Once chosen, I started the process of looking for references of the different spaces, furniture and materials.
When that is ready, I started to design the whole space in Autocad. Why in Autocad? Very simple, I'm not particularly good at drawing, so for making concepts and designing elements, I find Autocad much easier.
As soon as I have everything designed (or in reference for the smaller secondary assets), I start modelling them. Since almost all the elements are composed of pipes, the first thing I did was a set of elbows and joints, with their uv's and materials correctly assigned so that they would match in all the other elements.
At the time of texturing, I realised that I couldn't find a wallpaper that convinced me, so I decided to make a material in Substance Designer with several patterns (I couldn't decide on one in particular at first), with the possibility of changing background and pattern colours, and the amount of dirt.
I modeled these rings as a practice carried out as part of the Autodesk and Chaos Group’s official Master’s Degree in Architectural Visualisation in butic the new school. We had to do complex modelling practice.
In my case, I decided to make a filigree ring to challenge myself and see how far I could go. It's all done in 3Ds Max in low poly and then with turbosmooth. I textured them in Substance Painter and then render them in 3Ds Max + Vray.
This is, aswell, a practice carried out as part of the Autodesk and Chaos Group’s official Master’s Degree in Architectural Visualisation in butic the new school.
The idea was to create a space where one of the proposed colours would be the protagonist. My choice was turquoise green as it is both a cheerful and relaxing colour. I used Reutov Design as a reference. I needed a custom texture for the wall, so I created a very simple one similar to the reference in Substance Designer.
This is another practice carried out as part of the Autodesk and Chaos Group’s official Master’s Degree in Architectural Visualisation in butic the new school.
The idea was to represent our ideal of "Eternal Summer" inside the Bosco House by the architect Alberto Campo Baeza. In my case, I chose a cloudy day because, in the area where I live in Galicia (in the northwest of Spain), this is the type of weather we usually have. On the other hand, the most vivid memories I have of the summer when I was little are, above all, days at the beach when at the end of the day we had dinner on the porch with a sky similar to the one in the image.
Architectural visualization practice carried out as part of the Autodesk and Chaos Group’s official Master’s Degree in Architectural Visualisation in butic the new school.
This practice consisted of using the Forest Pack to create a duality between nature and building. We had to use the Grob House by the architect Alberto Campo Baeza.