Yuchun Huang
United StatesBe a great 3D Environment and VFX Artist in the video game industry.
With a great passion for video games, I used to create Counter-Strike maps when I was a kid. In the university, I realized that I am interested in 3D rendering when I was learning Industrial Design. Then I came to SCAD and I decided to change my major to Game Development and working on real-time rendering.
Learning: Self Taught
Skills: Adobe Photoshop Autodesk Maya Marmoset Toolbag Substance Designer Substance Painter Unreal Engine 4 Zbrush
Expertise: Game Design & Development
Excellence Award
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Leveled up to Debut N/A
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Leveled up to Player Mar 22, 2024
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Leveled up to Contender N/A
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Leveled up to Rookie Mar 27, 2024
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Pro TBD
• Experience
Responsible for making environment art on Halo: Infinite via next-generation video game engine ‘Slipspace Engine’.