Thomas Mouchawar
United StatesMy immediate career goal is to be a Junior Environment Artist. But my big picture goal is to be a Senior or Lead Environment Artist.
It all started when I was 13 years old, I went to a game development summer camp. There I was taught Maya, Photoshop, and UDK and I loved it! I really enjoyed modeling random stuff in Maya, I modeled random things throughout high school like a bike and weapons from anime or video games.
Learning: Southern Methodist University
Skills: 3DS Max Adobe Lightroom Adobe Photoshop Marmoset Toolbag Photoshop Substance Designer Substance Painter Unreal Engine 4 Zbrush
Expertise: 3D Animation Architectural Visualisation Game Design & Development Immersive Media Product Visualisation
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Skipped Debut N/A
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Leveled up to Player Apr 12, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD